Showing posts with label Blizzard. Show all posts
Showing posts with label Blizzard. Show all posts

Tuesday, June 5, 2012

Diablo III review

After more than a decade of waiting, evil returns! Diablo II was one of my favorite games of all times, and I have been waiting damn long for this game.

Hell, it's one of those games that 90% of my gamer friends already own and play with me constantly. The other 10% hasn't bought it. Yet.

So, let's take a look at the latest generation of the name that defined dungeon crawling.

Hello ladies...say goodbye to your boyfriends.
I've played and also reviewed the Diablo III Beta during the Open Beta Weekend, and the changes from D2 to D3 is pretty much the same.

So, I'm going to be touching on those that were not apparent during the Beta Weekend, for the rest, just go to that blogpost and read it.


Story

Story was never a major concern in D2.

To put it lightly.

Most people can just breeze through the entire game without really knowing what the heck is going on, short of just clicking on everything on screen, killing them and looting everything.

Do most people even know what his name is? Or even know what role he played??

This time, Blizzard has done a much better job of fleshing out the storyline in Diablo III. Granted, most of the time you can see the twists coming a few light-years ahead, but hey, the core of Diablo III is still the gameplay.

Here's a 5 minute recap of what has happened up till the start of Diablo III:

Done?

The story begins with a star that has fallen near New Tristram, into the old Cathedral (the setting of Diablo I), separating Deckard Cain and his niece, Leah.

Thus, a new generation of heroes has arrived to see what the hell is going on (hehe).

Choosing between the Witch Doctor, the Wizard, the Barbarian, the Monk and the Demon Hunter, players must find and defeat the final two Great Evils: Belial, Lord of Lies and Azmodan, Lord of Sin.

But what role does Diablo play? Wasn't he defeated at the end of Diablo II?

Well, go play the game and find out.

Overall, the story in Diablo III is a good addition to the Diablo lore, hopefully, the inevitable expansions will expand more on the lore.

Stay awhile and listen.

Gameplay

One of the artisans that was not available during the beta was the Jeweller, Covetous Shen.

He's bloody hilarious.

I'm fabulous~! That's what all my wives tell me.

His primary role is to combine gems into the higher level ones for a price, basically the capitalist Horadric Cube from Diablo II.

As with the player characters, the Jeweller and the Blacksmith can level up for a price, and can offer a greater variety of craftables for the player.

At first, they only require gold to level up, but starting by Nightmare difficulty, they require special reagents that drop randomly from monsters: Pages of Jewelcrafting/Blacksmithing (drops in Nightmare), Tomes of  Jewelcrafting/Blacksmithing (drops in Hell) and finally Tome of Secrets (drops in Inferno).

Frankly though, they're not feasible.

They simply cost too much, and the higher level items require those reagents as well, granted that they drop frequently enough that it's not really an issue of shortage of reagents.

Well, at least, the Jeweller can craft gems and remove gems from sockets. Though in all honesty, crafting gems is extremely pricey, and you only require a few certain gems.

A major issue with the Blacksmith is that crafting an item involves a motherload of luck, and it's very likely that 90% of the items crafted will not be suitable for your class, which will be a waste of resources and gold.
For some reason, my Witch Doctor kept getting items that boost bloody Dexterity (primary attribute for Monks and Demon Hunters, mine is Intelligence).

You want Strength modifiers? Hah! I have no control over my blacksmithing capabilities!!
Don't ask.

You're frankly better off trying your luck with the mobs of monsters.

Diablo III's main storyline is very short. You can finish the Normal difficulty and four Acts in maybe 2-3 days. For some, it's jarringly short. However, I feel that it just means that you can start playing in the higher difficulties much sooner.

Diablo 3 comes in 4 difficulties: Normal, Nightmare, Hell and lastly, Inferno. Finishing each difficulty unlocks the next, though Inferno requires that your player character be level 60 in addition to finishing Hell mode.

Frankly the real game starts in Hell mode.

Normal is rather easy, and be easily breezed through in single player mode.

Nightmare is still doable in single player mode, but some segments may require co-op to make things easier.

Hell almost most definitely needs co-op to prevent bankruptcy from repairing items.

Inferno...holy shit. You definitely need to bring some friends along for the ride.

You'll be seeing this screen. A lot.
Most of the time, your deaths will not be because of the Great Evils or any of the storyline related bosses.

It's the Elite monsters.

Elites come in three flavors: Champions, which come in packs; Rare Elites, which has a mini-boss leading a bunch of minions; and Unique Elites, which usually spawn in the same place and has a set name.

The reason why they're so deadly compared to the other bosses, is because they have modifiers on them. They start off easy, with just one modifier in Normal; which expands to two in Nightmare, three in Hell, and four in Inferno.

Depending on the combination of the modifiers, they can easily wipe out entire parties faster than Diablo can.  Heck, it'll probably be faster to take out Diablo than some of the Elites I've fought.

But that's part of the fun and that's where the best loot will come in.

To aid in the career of looting high level shitznitz, level 60 characters will gain a buff called Nephalem's Valor everytime you kill an Elite.

Loot!! Glorious loot!!

It can stack up to 5 times, and each stack boosts your Magic Find (the value used to find better dropped items) by 15%.


The only problem is that if you change any of your skills at all, you will lose the buff immediately and have to start over. Honestly, I find this very counter productive. Part of the fun of the new skills system, is that you can mix-and-match your skills to the current threat: if there is a threat which you seem to be losing often, change it and hopefully do better.

Nephalem's Valor kinda discourages that practice, especially in Inferno mode, which rather defeats the purpose of having a flexible skill system.

But then I guess that's just me.

And, finally there's the issue of the always online-connection. Frankly, I still don't like it. Forcing people to do something, especially us gamers (one of the most demanding but loyal demographics), is never a good thing.

Believe it or not, a lot of people actually do play it single player, especially in Normal mode, where people are getting used to the game or because its rather easy to solo it with a follower. So, when people start feeling the lag in single player, yea well, people are not gonna be happy.

And worse of all, so far, Blizzard has been doing server maintenance every Tuesday ever since the game launched, which means that it fucking affects single player campaign as well!! Why? Cause no Battle.net means no connecting to Diablo III.

I hope this will not be a regular weekly occurrence.

It's so bad Error 37 has it's own website. And now a meme.


However, that aside, Diablo III's higher difficulty is definitely more fun when friends come along for the ride.

Having four players in a single game will it deadlier, tougher, harder, crazier, and more fun. There's nothing quite like seeing two Witch Doctors, a burly Barbarian and a diamond-skinned Wizard running like headless chickens avoiding arcane sentries and mortars from an Elite mob.

And it becomes all the more satisfying when you kill them.

My arse!!

And obviously you get better loot with four players.


Frankly though, overall, the gameplay of Diablo III, is the same as Diablo II, it's still the same old practice of
click-click-click-click-click and loot with some new twists, namely, the potions/health globes, Town Portal and new resources.

However, that didn't mean it was not fun. It's still furiously fun, and the joy of finding awesome gear never fails to falter.

Future

Here's what I'm hoping to see in either future patches/fixes and/or expansions:

  1. Higher character levels and new skills to go with them, obviously. Also, I feel the Barbarian and the Witch Doctor needs to be buffed a little.
  2. Lower costs for the artisans. They're currently very pricey and not very viable, especially the Blacksmith.
  3. The ability to change weapon sets and skill sets in town without affecting Nephalem's Valor. We had a limited swap primary/offhand weapon system in Diablo II, so a more comprehensive one will let us be able to make better tactical decisions.
  4. Necromancer!! My favorite class from Diablo II, and you can find a student of that particular Necromancer in a random Act II event, perhaps Blizzard is planning on bringing him back?

For the time being, this is what I can think of. Hopefully Blizzard will surprise us in the future.


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To summarize Diablo III:

The good:

  • Awesome, addictive gameplay.
  • New skills system encourages trial and error.
  • Fast, smooth action when lag permits.
  • Easy co-op functions.
The bad:
  • Constant online requirement will be a deal breaker for a lot of people.
  • Lag due to said constant-online factor, even in single player.
  • FPS drops are very noticeable during certain battles, probably needs more optimization.

After 12 years of waiting, gamers everywhere are no doubt having their time of their lives playing Diablo III.

Is it worth the wait? Well, it's not a resounding, absolute yes. It's more like a heartwarming, nodding yes.

There are still some issues that the game needs to iron out.

But the joy of playing this game is undeniable, hearing that gold drop, seeing a rare item (or two!!) drop from a tough-ass elite boss after minutes of furious fighting, the anticipation of identifying the rare item...

All those moments are what make this game a joy to play.

Now excuse me, I need to save Sanctuary.


Not even Death can save you from me!!!

Monday, April 23, 2012

Diablo III Open Beta Weekend

Diablo III was available to the public this weekend to whet our appetites for the actual game coming next month.

Of course we were limited to defeating King Leoric and a level cap, but that didn't stop millions of players flooding the open beta.

Me, included.

Hello ladies...I'm here to steal your boyfriends from you again.
There were a few problems with getting D3 launched though, something to do with the agent.exe updating setup files thingy. It took me about 2-3 hours worth of Googling to get it fixed, and even then, I'm still not sure exactly what was the problem was.

Still, after 3 hours of downloading 3 gigabytes worth of data, I was off to save the world of Sanctuary. At least, whatever that was allowed in the open beta.

Unfortunately I only had time to test out the Witch Doctor and the Wizard during the open beta weekend, but it was ok 'cause I had fun and those two classes were the ones that I was really interested in anyway.

Bikini goodness.
More bikini goodness


Unlike some other people.

Andy, holy shit dude.


So, what has changed? Let's take a look.

Skills

Instead of the skill tree we have back in Diablo II, we now have a more linear skill progression: you get one new skill everytime you level up, and a skill rune which enhances or modifies a certain skill every other level (starting from level 6).

At first glance, it seems to be much more limiting and simple, but that is not the case in my opinion. Now you have every skill available to you, unlike in D2 where you have to invest skill points into skills to have them available.

Many a times in D2, a Sorceress specializing only in Cold spells have met their doom or have had to request help from friends when they realise that a third of the enemies in Hell mode are immune to Cold damage.

In D3, you won't have that problem as all the skills will be available to you. Eventually.

The only thing limiting you is that you can only have 6 active skills at any one time; however, if one fight proves to be difficult and requires a change of tactics, all you have to do is to get somewhere safe, change those skills and you can go back into the fray again.

Like so.

So far, I found the Witch Doctor ridiculously fun to play, with all her zombie dogs, bats of fire, zombie hands, frogs and zombie spiders thrown at her enemies. It's simply addictive.

You might have noticed in the above picture, there are two new shortcuts between the skill keys and the other menus: the one marked Q is for health potions and the one on the right is the Town Portal key.

Yes...now Town Portal is now a skill by itself, no more tomes/scrolls of Town Portal taking up valuable space in the inventory.

The health potions shortcut is for emergencies where you can't pick up health orbs during combat. And you can't spam it either due to its cooldown, which is just long enough that you will want to use it only once or twice during major battles.

There are no mana potions of any sort, since every class has their own resource to use from and it regenerates by itself based on different conditions.

In D3, the skills are now directly based on your weapon damage, even for spells. This makes weapons all the more important for every class, and keeps the spellcasters still relevant even when in higher levels, which was a main problem for the magic users in D2.

By far the new Skills system is much more intuitive and more fun; in D2, it was very easy to fumble over the skills selection, as you can only have two skills at any one time (on the left and right mouse button) and to choose the rest, you have to assign them to keys F1 to F8.

Some people have complained that this removes customization, which I disagree. Everyone has the same pool of skills to choose from, your skillset now defines your playing style, as every skill is now useful. Compare to D2, where a multitude of skills were frankly rubbish, and to have any chance of actually surviving in the higher difficulties meant that most players had to follow pretty much the same skill build.

So much for customization aye?

Graphics

D3's graphics...well...they're...fine.

That's the best I can say about it.

The character models are rather lacklustre. It could be better, the textures and the polygon count feels lower than it should.

I'll still tap that though.

So D3 does not win much points there, but Blizzard has done a damn fine job of setting the mood/atmosphere and special effects.

The inside of the Tristram Cathedral is beautifully evil, with a giant hole straight down the center where a star has fallen through. And while I feel Blizzard has not done a good job with the player characters, Leoric the Skeleton King is rendered with much more detail: from the moment you put the crown on his decayed body, his armor and bones come together as he stands up as mighty as he was in real life, cracks his neck from decades of stillness, and lets loose a tornado of carnage.

Someone bring me my brown pants
The spells feel powerful as they rip through your enemies, and every spell is lovingly detailed. Lightning attacks will leave corpses charred black after their life has been snuffed out.

A little bit of butter...some garlic...perfect.
And the environment is now rather destructible, everything from gravestones and coffins lying around, to even destructible walls and chandelier ropes that will give you that slight extra edge against your enemies.

After some time, you even learn to recognise some of the tougher bosses by just noticing a small golden selection ring underneath them.

Weapons would even display a different colored background based on what elemental damage they are imbued with.


And like before, the color of the items name would indicate its rareness: blue means Magical, yellow means Rare item and so forth.

They are all very simple visual cues that are easy to pick up and familiarise.

It's the little things that make the D3 experience a clear winner over D2 in this case.


Gameplay

Now for the main part.

So far, the gameplay in D3 is solid.

It's the same old joy of playing D2: leveling up and playing around with new spells, gathering gold and shiny new items.

Only now, its BETTER.

Oh I just can't wait to see what shiny loot will come out of your ass.
The inventory system now carries more stuff and is easier to organise; the spells are now better and more fun; gathering new loot is STILL as exciting as ever, and now gold actually has use in-game.

Previously, in D2, gold served only two functions: repairing your items and reviving your (constantly dead) hireling. Heck, if you were a spellcaster, you probably won't need to repair your equipment at all.

In D3 however, gold and unwanted magical items are now an important part of gameplay thanks to the inclusion of the BLACKSMITH.

Ooo...shiny...
The Blacksmith can craft new weapons and armor (with a set amount of random magical properties) if you have the right amount of raw material, which in turn is gathered by salvaging any magical item, destroying it in the process. Gold is required for crafting the item as well, and for training the Blacksmith, which will open up new items for crafting.

This new aspect of gameplay is a welcome change, as it now ensures that every outing is rewarding: even if you can't find any suitable magical item to replace your current gear, you can always salvage them and craft something new.

Blizzard seems to have taken a leaf from World of Warcraft for this particular Blacksmith aspect, well...more than a few leaves I believe, while designing D3.

The chat system in D3 is very similar to the one in WoW, right down to the exact same buttons on the left of the chat box. Heck, they even used the same font colors.

However, it is a system that works, so there's nothing to complain there.

They've added an achievement system, also similar to WoW and Starcraft II, for players who are obsessed with these kind of achievements, or who have apparently run out of things to do in D3.

It does come with certain rewards though.
So far, some achievements reward you extra experience points for doing things like killing multiple enemies with one attack, killing a lot of enemies within a short span of time and destroying objects in game. The rest of the achievements seem to be for bragging purposes and a certain few allow you to change the design of your banner.

The quests system has received a huge overhaul in D3. While the quests are still more or less as linear as it was before, the objectives are much clearer and if it is nearby, it will appear on the minimap.

In some dungeons, you will receive new quests in them and you can do it right away.

Even in death, there are couples who suffer from sexual deprivation.

Unlike in D2, quests now actually give experience points as rewards, and they're a large chunk at that, thankfully. Which makes leveling up far less of a grind than it is back in D2.

One thing that is very well executed in D3 is the co-op function.

It's now as simple as clicking on your friends list and joining your him/her in slaughtering the minions of Hell. Just like that.

Two bitches out on a quest to kill more bitches

If, however for any reason, you do NOT have any friends who owns D3 (my condolences), then you have the option of making your game a public game (where random strangers on the same quest as you join your game), or joining a public game.

The latter requires you to go to the main menu, choose the quest you want to do, click on the public game button, and then you're off with three other random strangers carving a path through demons and ghosts of Hell.

The only thing is that D3 only allows up to 4-player co-op, half of the maximum party size in D2 (that's 8 for the mathematically challenged readers out there).

Although, to be honest, even with only four people, the game can be quite chaotic, especially when you have the casters throwing spells and the Demon Hunters raining arrows all over the place. So there may be some merit to the limit Blizzard has placed on co-op.


The seamless way D3 goes into multiplayer is a huge plus compared to D2, and so far I have not felt too bad a lag while playing in public games. Although only time will tell whether that will hold up when D3 is finally launched.

Now there was one thing that most D2 players will agree on is that in D2, the information displayed in-game was pretty much less than accurate (to put it lightly): about the only thing the character stat sheet displayed correctly was the name and the player level.

So, Blizzard to completely overhaul that in D3 and now we have this:



That is...quite a lot of numbers...

But don't let the huge chunk of information overwhelm you, it is apparently very accurate and makes much more sense than the D2 character sheets. It even displays how long it takes for your weapon to make a single attack.

In RPGs, information is a critical aspect that is sometimes hidden from some players, but I feel that developers should be more open with that information for players to make better decisions. In this case, Blizzard has made the right move.

Gameplay for D3: A definite satisfaction.

_____________________________________________________________________________________________________________________________________ 


To conclude, every aspect of the game is a huge improvement over its predecessor. Whatever faults Diablo II had, Blizzard seems to have taken note and addressed them appropriately.

Of course it took them 12 years to come up with the sequel, so they really had a lot to live up to.

In fact, the wait was so long, Duke Nukem Forever actually shipped before they did. How messed up is that?

Overall, I found Diablo III a real joy to play with, and this open beta weekend only made me want more.

Damn you Blizzard.

Now I only have to wait 3 more weeks to save the world.

AHHHHHHHHHH KILL IT!! KILL IT WITH FIRE!!